Kar Mun Chang

  • 3D Character & Creature Artist
  • Vancouver, Canada

View Resume

Passionate for Video games, Animation, Art and Design, Visual effects, VFX, Cinematics, CG, Modelling and Lighting/Texturing, Photography


Intermediate Modeler/Texture Artist at ICON Creative Studio

March 2019 – Present Vancouver, BC

-model and texture both props, characters and environments
-project: Elena of Avalor (season 3)

Modeler at Rainmaker Studios

January 2018 – March 2019 Vancouver, BC

-translates 2D designs into 3D objects
-builds props and/or sets in alignment with the determined creative style and direction of a project
-projects: Octonauts (season 5), Made by Maddie

3D Artist/Animator at RaceRocks 3D

November 2016 – June 2017 Victoria, BC

-Create 3D models and animate Asterix ship assets for Federal Fleet Service, e-learning and communication projects
-Communicate and receive feedback with Director of Operations on ship blueprints and models
-Provide and assist E-learning developers on screenshots and animation scenes

Artist at Hothead Games

June 2016 – September 2016 Vancouver, BC

Responsible in re-texturing PvP maps and create 3D models and environments for Gun Kings


Post Grad Certificate: Game Art and Animation at Seneca College

September 2015 – April 2016 Toronto, Canada

Degree: Animation at Sheridan College

September 2010 – April 2014 Trafalgar Road, Oakville


Maya3ds MaxZbrushSubstance PainterPhotoshopMarmoset Toolbag 3Unreal Engine 4Abobe After EffectsAdobe PremiereShotgunRenderman